

You know, believe it or not, before every release I am involved in, I always seek advice on whether or not I should go ahead with it (alone or as part of a team) with different people, some in the scene like STL (or UniqueUserName before he passed away RIP) & others who are not involved. And of course, there is also the legal side of things to take into account, it can be a thin line sometimes, especially with crypto. It's one thing to research crypto & publish that research but it's another altogether to knowingly enable people "en masse" to easily pursue questionable or right on illegal activities. I am merely saying that I don't think I would consider releasing this kind of stuff even if I had it all worked out. This is what a TROP.SFM within a TRP looks like:Ĭlick to expand.You know that I understand the neutrality of knowledge in general, that the issue resides in choice & how to put that knowledge to use. There is a false one, that is really the TROP.SFM found in the TRP, but there is not TROPCONF as seen in the TRP, that is in the folder. While a Trophy Folder does not include TROPCONF.SFM.

If you notice, an unpacked TRP does not include the TRNS file or anything similar. Without it, a TRP and a Trophy Folder are useless. The NPComm is required in order to load a Trophy Set, as well as to sync it. This is true for both PS3 and Vita games, but once the Trophy Set via TRP is installed, the NPComm can also be found the TROPTRNS.DAT of the resultant Trophy Folder.
